Creepy Basement

The creepy basement

concept by Anthony Brault
https://www.artstation.com/artwork/lVwXxJ

This is the Final Result of my Polycount Environment challenge for September-October 2020
https://polycount.com/discussion/comment/2740829#Comment_2740829

All of the 3D assets are made by me

Modeling - Maya
Sclupting - Zbrush
Texturing - Substance
Rendering - Unreal Engine 4

Thanks for watching and check out my work!

Blueprint Asset : A small jar with Flesh in it + stickers

Blueprint Asset : A small jar with Flesh in it + stickers

Blueprint Asset : A tube with Monsters and stickers

Blueprint Asset : A tube with Monsters and stickers

Some of the Zbrush Sclupts

Some of the Zbrush Sclupts

All of the assets that I made

All of the assets that I made

Big assets. mostly textured with tiling method. I also used macro variation for walls and floor

Big assets. mostly textured with tiling method. I also used macro variation for walls and floor

for the wall I used Vertex Painting in order to avoid tiling looks

for the wall I used Vertex Painting in order to avoid tiling looks

the same also for the floor : one damage floor, clean floor, and floor with green liquid on it (I used moss texture with a bit shift hue on color)

the same also for the floor : one damage floor, clean floor, and floor with green liquid on it (I used moss texture with a bit shift hue on color)

smaller jar with meats

smaller jar with meats

bigger jar/tube with monsters

bigger jar/tube with monsters

cardboard box + paper. 
the crumbling paper is used as foliage

cardboard box + paper.
the crumbling paper is used as foliage

small jar for the cabinet. I used a parallax occlusion for getting a 3d effect

small jar for the cabinet. I used a parallax occlusion for getting a 3d effect

parallax occlusion effects in UE4, though I didn't get how to fix the error on the edge yet (the lines on the backside). I made it so that this wont be shown on the shelves

parallax occlusion effects in UE4, though I didn't get how to fix the error on the edge yet (the lines on the backside). I made it so that this wont be shown on the shelves

the shelves it self will be built on a blueprint. on construction script I guilt so that the shelve will give me a random number of coulumn and on those column a random number of jar. later I also added a 2 sticker paper in random position per column.

the shelves it self will be built on a blueprint. on construction script I guilt so that the shelve will give me a random number of coulumn and on those column a random number of jar. later I also added a 2 sticker paper in random position per column.

most of the texture that I made using substance

most of the texture that I made using substance

Progress

Progress

Progress corridor

Progress corridor

Progress Main Room 1

Progress Main Room 1

Progress Main Room 2

Progress Main Room 2

references I used for the floor and wall

references I used for the floor and wall