AI Prog is an Environment scene that I made for the Polycount challenge (Juli - August 2021) while learning Unreal Engine 5. I finished it in 2,5 Months time in my free time.
Concept art by Paul Trochu
All 3D Assets are made by me:
Render: Unreal Engine 5
Modeling: 3Ds Max 2020, Zbrush
Texturing: Substance (Painter, Designer, B2M), Photoshop
I tried to keep the Texel density to 1024 pixel = 1 m
- Assets are made from a mix of baked mesh and face weighted mesh (using trim/tiled textures)
- For big assets I used trim/tiled texture a lot (with micro and macro variation to its normals/roughness). Excepts the robots.
- For smaller props I mostly used traditional method : high poly -> retopo -> small poly.
I imagine this is the den of a hacker/programmer who tries to build an early prototype of a robot, which is made from human parts (thus the body part x-ray on the monitors). he/she lived in some kind of underground parking lot / abandoned building: lives and works DIY-style, love beer and potato chips.
And Thanks to you for Seeing my artwork!
Link to polycount thread: